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DocsSquads
Docs ยท remastery wave 1
Private, invite-only team workspaces (UnitUnite) where trusted collaborators coordinate game development: shared projects, member roles, sprint links, time budgets, invoices, and pooled coin balances โ with no public labor marketplace anywhere in the loop.
The idea
A squad is a permissioned workspace: a roster of people you invited, the game projects you share, and the boards, clocks, and invoices attached to them. Strangers cannot browse squads, bid on work, or message members โ that entire marketplace surface was rejected on purpose.
squad workspace โ at a glance
UnitUniteMembership
Squad projects carry a name, description, repository URL, and target game slug. Members join projects as lead, contributor, or reviewer. Reads are gated by squad membership in RLS: if you are not on the roster, the workspace does not exist for you.
๐ Lead
Creates projects, manages the roster, approves invoices and pooled spend.
๐ง Contributor
Ships work: moves kanban cards, clocks time, attaches evidence.
๐ Reviewer
Reads everything, approves diffs, signs off sprints โ no direct spend.
The hub