Loading 4weirdโฆ
Loading 4weirdโฆ
An advanced web music production studio and step sequencer.
A hand-crafted HTML5 experience. The original game runtime is preserved intact.
๐ช 1 coin per load (exact fresh bytes, 1 MiB = full fee) ยท 1 coin/hr billed per second (0.0278 centicentcoins/s) ยท 100 coins = $1.00
๐ค No AI compute โ play metering only
This game runs fully in your browser with no metered AI. Coin metering covers play sessions only (100 coins = $1.00, 25% platform cut included). See your usage โ
Click cells to toggle steps ยท Space play/stop ยท C clear track ยท R reset all
๐ฏ Produce a track: sequence melody, bass, chords, and drums, then shape the synth.
๐พ Autosave is ON by default โ saves every minute plus whenever the game requests it (e.g. after a cutscene) to slot 0 (cheat-proof). Opt out anytime in the Cloud saves section.
Send a one-time tip in coins to this game's creator โ coffee money, not a contract. Voluntary support in Vibe Coins. Not a charity, not tax-deductible, no cash value, no cash-out. Perks are goals, not promises. More on /support.
Resolving the creatorโฆ
Sound Painter 2 is the sequel that turns the original paint with sound toy into a compact browser music studio. You get four sequencer channels called Melody, Bass, Chords, and Drums, laid out as clickable step grids, plus synth controls for filter cutoff, reverb, decay, and tempo. Preset songs show what is possible, and every composition can be shared through a URL for friends to open and remix.
Aspiring beat makers, loop experimenters, and Sound Painter veterans ready for structure will love this one. The skill curve moves from toggling four melody steps and pressing Space, to layering bass on strong beats, adding chords for color, programming drums for drive, and shaping tone with filters. Replay value lives in endless loop variations, preset teardowns, and shared URL songs. Save favorite grids by copying the share link, then reload them later to compare mix choices.
Compared to Sound Painter, the original tile painter with instant color melodies, this sequel is slower and deeper, built for repeatable tracks rather than quick doodles. Compared to Overtake, where garage tuning means faster cars, here tuning means filter sweeps and tempo shifts. Per session, build drums first, add bass on beats one and three, then decorate with melody. Start with drums every time, since a steady beat makes bass and melody decisions much easier to judge.
The original paints single notes as colored tiles. This sequel adds separate instrument tracks, a true step sequencer grid, synth parameters like cutoff and reverb, tempo control, preset songs, and URL sharing. Think of Sound Painter as a sketchbook and Sound Painter 2 as a small studio for finished loops.
Pick the Melody track and toggle four spaced cells, then press Space to loop them. Add a simple four on the floor drum pattern, place bass notes on beats one and three, and add sparse chords. Change only one element at a time, listen each pass, and clear the current track with C if it gets cluttered.
Anchor rhythm with steady drums, keep bass simple and low, and leave gaps in the melody so chords can breathe. Raise tempo slightly for energy, open the filter cutoff for brightness, add light reverb for space, and longer decay for smoothness. Save versions by copying the share URL after each change you like.
Source: /games/html/soundpainter2/ ยท Runtime: /games/soundpainter2/index.html
Storage: localStorage (game-owned) ยท Audio: preserved ยท Cleanup: iframe teardown, event listener cleanup, worker termination where applicable