Loading 4weirdโฆ
Loading 4weirdโฆ
Defeat delays, manual work, and data silos slowing growth.
A hand-crafted HTML5 experience. The original game runtime is preserved intact.
๐ช 1 coin per load (exact fresh bytes, 1 MiB = full fee) ยท 1 coin/hr billed per second (0.0278 centicentcoins/s) ยท 100 coins = $1.00
๐ค No AI compute โ play metering only
This game runs fully in your browser with no metered AI. Coin metering covers play sessions only (100 coins = $1.00, 25% platform cut included). See your usage โ
A/D or โ/โ move ยท Space fire action beams ยท P / Esc pause
๐ฏ Burn down the Dragon of Delay while dodging orange data-silo fireballs.
๐พ Autosave is ON by default โ saves every minute plus whenever the game requests it (e.g. after a cutscene) to slot 0 (cheat-proof). Opt out anytime in the Cloud saves section.
Send a one-time tip in coins to this game's creator โ coffee money, not a contract. Voluntary support in Vibe Coins. Not a charity, not tax-deductible, no cash value, no cash-out. Perks are goals, not promises. More on /support.
Resolving the creatorโฆ
The Revenue Dragon is a boss battle shooter built around one massive enemy, the Dragon of Delay, stitched from manual work, delayed responses, and data silos. You command the Blue and Green cats along the floor, strafing left and right while firing action beams upward into the beast. Orange fireballs rain down as data silo shots, so every volley is a trade between dealing damage and sliding clear. The arena is loud, bright, and built for constant motion.
Shooter fans, boss rush lovers, and players who enjoy dodge plus damage loops will feel instantly at home. The curve opens kindly, with slow fireballs and a wide floor, then tightens as volleys thicken and safe lanes shrink. Replay value lives in damage efficiency, because holding continuous fire while strafing under the dragon beats cautious potshots, and each rematch sharpens positioning by a step.
Beside The Pipeline Mountain, which rewards patient vertical jumps, the Dragon rewards volume of fire and lateral footwork, and beside The Revenue Jungle, it replaces jump timing with aim plus dodge choices. Open each session with one full width strafe to learn move speed, then settle under the dragon and fire without pause. Dodge orange shots first and let beams accumulate damage second.
Keep firing action beams continuously while strafing beneath the dragon, because damage comes from volume rather than perfect aim. Parked cats deal less over time and eat more fireballs. Stay mobile, hold the fire rhythm through each volley, and measure progress by health lost per pass.
Treat orange as danger and move early, sidestepping out of the falling lane before the next volley starts. Small lateral slides beat long panicked runs, since wide dashes often carry you into the next shot. Watch the sky between bursts, pick the open lane, and only resume centered fire once clear.
Choose the Dragon when you want steady shooting, visible boss health, and dodge heavy strafing across a flat arena. Choose The Pipeline Mountain when you want jumps, falls, and vertical routing instead of projectiles. Both test positioning, but the Dragon pays for aggression while the Mountain pays for patience.
Source: /games/html/madi/the-revenue-dragon/ ยท Runtime: /games/the-revenue-dragon/index.html
Storage: localStorage (game-owned) ยท Audio: preserved ยท Cleanup: iframe teardown, event listener cleanup, worker termination where applicable