Loading 4weirdโฆ
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A 4D dark-fantasy golf rogue-like: putt lost souls across ana/kata hyperdungeons projected from the W-axis, rewind botched shots with chrono-sand, and breach the Light/Gloom branes in a 10-rift MoonRock campaign with a starship hub.
Needs Adult (18+) band โ set in Account โ Settings before you press Play.
A hand-crafted HTML5 experience. The original game runtime is preserved intact.
๐ช 1 coin per load (exact fresh bytes, 1 MiB = full fee) ยท 1 coin/hr billed per second (0.0278 centicentcoins/s) ยท 100 coins = $1.00
๐ค No AI compute โ play metering only
This game runs fully in your browser with no metered AI. Coin metering covers play sessions only (100 coins = $1.00, 25% platform cut included). See your usage โ
Send a one-time tip in coins to this game's creator โ coffee money, not a contract. Voluntary support in Vibe Coins. Not a charity, not tax-deductible, no cash value, no cash-out. Perks are goals, not promises. More on /support.
Resolving the creatorโฆ
GraveGain4DA is a four dimensional golf rogue-like set across ten MoonRock rifts, where every fairway is a hyperdungeon projected from the W axis onto your screen. You putt lost souls through ana and kata shifted corridors, charging each stroke with a held click and releasing to strike. Between rifts you return to the LuckyStarShip hub to expand chrono-sand capacity, trade gold, and decode the codex while the Light and Gloom branes press closer.
Golf gamers and roguelike fans will feel at home, because aiming, charging, and reading slopes matter as much as melee combos and blocks. Race and class abilities on F, Q-Juice potions on Q, and stamina based blocks on right click give fighters room to improvise when a putt goes wrong. The curve starts gently with guided putts, then demands W shifts on R and E, timed rewinds on T, and brane breaches on B, so replays stay fresh across randomized rifts.
Unlike GraveGain5DA, which hops your hero between six parallel Arroyos with paradox as the pressure gauge, this entry lives on one slice at a time and uses chrono-sand as its second chance currency. Unlike GraveGain2DA, which is a realtime dungeon brawler about melee and dialogue, here every shot is deliberate and rewindable. Each session, bank gold early, buy chrono-sand capacity first, scout with small W shifts before committing, and save one rewind for the final putt of each rift.
The dungeon has a fourth axis called W. Tapping R and E slides your projected slice ana or kata, revealing new corridors, hazards, and putt lines. You move your caddie with WASD, aim with the mouse, and putt by holding left click. When a shot fails, T rewinds time for chrono-sand, and B breaches Light or Gloom branes for alternate routes.
Clear the first two rifts conservatively, collect every gold cache, and return to the hub before pushing deeper. Expand chrono-sand capacity first, then buy one movement or block upgrade. Practice one rewind per rift so the cost feels natural, and attempt brane breaches only when you hold spare sand and full health.
Yes, if combat heavy crawlers tired you. This is the series golf experiment, slower and more puzzlelike than GraveGain2DA or GraveGain5DA, with pars replacing kill counts. Sports game fans, puzzle solvers, and players who enjoy undo buttons will love the rewind economy. Pure action seekers who want constant melee should pick GraveGain2DA instead.
Source: /games/html/gravegain4dA/ ยท Runtime: /games/gravegain4dA/index.html
Storage: localStorage (game-owned) ยท Audio: preserved ยท Cleanup: iframe teardown, event listener cleanup, worker termination where applicable