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Command your skeleton army to demolish buildings as a modern necromancer.
Needs Adult (18+) band โ set in Account โ Settings before you press Play.
A hand-crafted HTML5 experience. The original game runtime is preserved intact.
๐ช 1 coin per load (exact fresh bytes, 1 MiB = full fee) ยท 1 coin/hr billed per second (0.0278 centicentcoins/s) ยท 100 coins = $1.00
๐ค No AI compute โ play metering only
This game runs fully in your browser with no metered AI. Coin metering covers play sessions only (100 coins = $1.00, 25% platform cut included). See your usage โ
WASD / arrows move necromancer ยท Click skull spell ยท S summon skeleton (-25 mana) ยท P or Esc pause ยท Blink button on mobile
๐ฏ Demolish every building with your skeleton army before the city outlasts you.
๐พ Autosave is ON by default โ saves every minute plus whenever the game requests it (e.g. after a cutscene) to slot 0 (cheat-proof). Opt out anytime in the Cloud saves section.
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Demo Lichdom casts you as a modern necromancer working demolition: a high vis curse on a living city. You steer a robed contractor through emoji brick and glass, hurl skull spells by hand, and spend mana to raise skeletons who shamble toward the nearest standing wall. Buildings crack, collapse, and pay out while guards and city pressure push back. Level ups unlock heavier demolition upgrades. The joke lands because the fantasy is played straight: permits, targets, rubble, plus an undead crew that never sleeps.
It clicks for players who like minion command without a slow real time strategy learning wall. The skill test is economy plus positioning: each skeleton costs twenty five mana, so early summons must earn their keep by tanking while you cast. Movement is WASD or arrows with click casting and a mobile blink button, easy to start but demanding once multiple buildings draw fire. Replay comes from faster clears, greedier summon timings, upgrade choices after level ups, and routing the perfect demolition order.
Compared to Server Saver Shield, which is pure defense with a sweeping shield and repair economy, Demo Lichdom flips the job to offense: you are the disaster, and skeletons are your damage over time. Compared to AssassinAnimals, which rewards unseen takedowns in procedural facilities, this rewards noise and focus fire. Per session, summon the first skeleton as soon as mana allows, focus one building until it falls, kite guards around rubble, and spend level ups on damage before vanity.
Each summon costs twenty five mana, so you start by casting skull spells yourself and banking mana for the first skeleton. Once raised, skeletons tank and chew walls while you reposition and finish structures. Summon early rather than hoarding, because one active skeleton deals damage while you earn the next. Keep pressure on a single building so payouts arrive sooner.
Focus one building at a time instead of spreading skull damage across the block. Park skeletons on the target, cast from an angle where guards must circle, and kite only when pressured. Finish the weakest wall first for the payout and breathing room, then roll the army to the next structure. Splitting damage feels busy but delays every collapse and wastes mana.
No, the controls stay arcade simple with WASD movement, click casting, one summon key, and pause. The learning curve is all judgment: when to summon, which building to focus, and when to move your own body out of guard range. Play two runs to feel the mana pacing, use blink on mobile to escape surrounds, and treat early losses as routing lessons rather than failures.
Source: /games/html/demolichdom/ ยท Runtime: /games/demolichdom/index.html
Storage: localStorage (game-owned) ยท Audio: preserved ยท Cleanup: iframe teardown, event listener cleanup, worker termination where applicable
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