DebugPlay
Headless game-tester + visual AI bug analyzer. Capture frames, let the model spot soft-locks and broken visuals, scrub the bug timeline, and route fixes to the editor.
1 · Capture
Attach a gameplay frame (or flip on live capture: 1 frame per 2.0 s). Frames are downsampled to 640×360 in-browser before upload — full bug signal, ~70% less token/latency cost.
2 · Analyze
POST /api/vcw/debug-play runs analyzeGameFrameWithAI (multi-modal LLM via OpenRouter, fail-open heuristic fallback) and the last-5-decision loop guard: same action + unchanged frame ⇒ soft-lock warning.
3 · Fix
Bugs carrying a suggested diff get a one-click Send-to-editor button emitting code:fix-available on the cross-tool interop bus — the Monaco banner offers Accept AI Fix.
Loading debug-play session…
Foundation slice: frame analysis is stateless and fail-open (a well-formed answer even with no AI key). Production hardening — gateway/BYOK auth, per-user rate limits, and usage metering — is tracked with the steward, not bolted on here.
Includes 25% platform cut; never added on topGet coins →