πŸ“‹ Quick Navigation

πŸ–₯️ 3-SERVER DEFENSE LINE

Your servers are positioned at the bottom of the screen and are your last line of defense. Enemies that reach the bottom will attack your servers, causing economic and reputation damage.

πŸ–₯️
Server 1
Primary Server
Left-positioned server (20% from left edge). Takes damage from enemies reaching bottom-left area.

Positioned at 20% of screen width from the left. When enemies reach the bottom of the screen, they attack the nearest server. This server generates 1/3 of your total income when online. If it goes offline, your income multiplier drops to 70% for 2 servers or 40% for 1 server remaining.

HP
100
Position
Left
Income
33%
πŸ’»
Server 2
Central Server
Center-positioned server (50% of screen width). Most frequently attacked due to central position.

Positioned at the center of the screen (50% width). As the middle server, it often takes the most damage since enemies spawn across the entire width. Keep this server healed! When all 3 servers are online, you earn 100% of your potential income. The server displays a visual HP bar above it that changes color from green (healthy) to yellow (degraded) to indicate status.

HP
100
Position
Center
Income
33%
πŸ—„οΈ
Server 3
Backup Server
Right-positioned server (80% from left edge). Takes damage from enemies reaching bottom-right area.

Positioned at 80% of screen width from the left. When this server goes offline, you lose 1/3 of your income generation. If all 3 servers go offline, your income drops to just 10% of normal. You can repair servers using the Emergency Repair item from the shop ($300 for +50 HP to all servers). The DevOps Engineer staff member can increase all server HP by 20.

HP
100
Position
Right
Income
33%
πŸ–₯️ Server Defense Tip: Protect your servers at all costs! When enemies reach the bottom of the screen, they attack the nearest server. Each server lost reduces your income: 3 servers = 100% income, 2 servers = 70% income, 1 server = 40% income, 0 servers = 10% income. Use the Emergency Repair ($300) from the shop to heal all servers by 50 HP instantly!

πŸ’» WEAPON SHOP

The Shop Zone is located at the bottom of the screen (85-95% of canvas height). Fly down to the 3 laptop emojis to purchase upgrades and emergency repairs.

πŸ’»
Weapon Upgrade
Combat Enhancement
Upgrade to the next weapon tier for $500. Increases your firepower significantly.

Purchase a weapon upgrade for $500 to advance to the next weapon tier. Weapons have 5 tiers total (Mark I through Mark V). Each tier increases damage output, fire rate, and bullet count. Higher tier weapons are essential for dealing with high-HP enemies like DDOS Attacks (5 HP) and Ransomware (4 HP). Click on the left laptop emoji (25% from left edge) to purchase.

Cost
$500
Effect
Next Tier
Max Tier
Mk V
πŸ’»
Emergency Repair
Server Healing
Instantly repairs all 3 servers by +50 HP for $300. Critical when servers are low on health.

Emergency Repair is your lifeline when servers are taking heavy damage. For $300, all 3 servers immediately regain 50 HP. If a server was offline (0 HP), it comes back online in "degraded" status. If a server was degraded (under 30 HP), it returns to "online" status. This can save your income generation during intense waves. Click on the center laptop emoji (50% from left edge) to purchase. Cannot be used if you have insufficient funds.

Cost
$300
Heal
+50 HP
Targets
All 3
πŸ’»
Damage Boost
Temporary Buff
2x damage multiplier for 30 seconds. Excellent for clearing waves or boss fights.

Activate a 30-second damage buff for $200. While active, all your bullets deal double damage (2x multiplier). This stacks with other multipliers: if you also have the Pen Tester hired (+50%) and a companion (+50%), your total damage could reach 4.5x! Best used during boss waves or when overwhelmed by high-HP enemies. The buff timer counts down even when you're not shooting. Click on the right laptop emoji (75% from left edge) to purchase.

Cost
$200
Effect
2x Dmg
Duration
30 sec
πŸ’» Shop Strategy Tip: Keep an eye on your server HP bars! When they turn yellow (below 30 HP), buy Emergency Repair immediately. Weapon Upgrades are best purchased early to maximize their value across all waves. Damage Boosts are perfect for Wave 5, 10, and 15 (boss waves). Remember: shop purchases deduct from your balance instantly, so make sure you can afford staff salaries afterward!

πŸ§‘β€πŸ’Ό BUSINESS MANAGEMENT ZONE

Fly down to the bottom of the screen (75-82% of canvas height) where the 3 business people emojis are to enter the Management Zone. The game pauses, allowing you to review analytics, hire/fire staff, and check customer reviews.

How to Enter

Move your shield down to the Management Zone (below the "MANAGE BUSINESS" text). The game will automatically pause and open the Business Management overlay. To exit, click the "RESUME GAME" button or press ESC.

Management Tabs

βš”οΈ Combat Analytics
View enemies defeated by type, damage dealt/taken, accuracy percentage, peak combo, and waves survived.
πŸ’Ό Business Analytics
Track revenue per second, total staff costs, net profit/loss, lifetime earnings, and severance tracking.
⭐ Reviews
See your average star rating (1-5), recent customer reviews, and rating breakdown by category.
πŸ‘₯ Staff Management
Hire new staff members or fire existing ones. When firing, choose to pay severance (ethical) or skip it (reputation penalty).

Severance System

When firing staff, you have two options:

Option A: Pay Severance (Ethical)
Cost: salary Γ— 60 seconds
Effect: No reputation penalty

Option B: Skip Severance (Unethical)
Cost: FREE
Effect: -5 reputation per staff fired, 5% chance of lawsuit (-$1000, -10 rep)

Your ethics are tracked in the Business Analytics tab showing total severance paid vs skipped, and number of unethical firings.

πŸ§‘β€πŸ’Ό Management Tip: Use the Management Zone between waves to assess your situation! Check if you can afford new staff, review which enemies are causing problems, and read customer feedback. The game pauses completely, so take your time making strategic decisions. Remember: firing staff without severance damages your reputation, which directly reduces your income!

🎯 ENEMIES (9 Threat Types)

Defend your servers from increasingly sophisticated cyber threats. Each enemy type has unique behavior and attack patterns.

🎩
Black Hat Hacker
Direct Attacker
Fast, aggressive hacker that deals direct damage to servers.

The most basic cyber threat. Black Hat Hackers move straight down the screen toward your servers with high speed. They deal direct damage on contact, reducing server health. Easy to defeat individually but dangerous in groups. Prioritize eliminating them early in waves to prevent server damage accumulation.

HP
1
Speed
2.5
Score
10
🐴
Trojan Horse
Stealth Threat
Slow, sneaky malware that bypasses some defenses.

Trojan Horses move slowly but unpredictably, using zigzag patterns to evade your fire. They bypass standard defenses and are harder to hit than direct attackers. Their slow speed makes them less immediately dangerous, but their evasive behavior means you need precise aim. Hire a SOC Analyst to detect them earlier.

HP
3
Speed
1.5
Score
50
πŸ€–
AI Pen Tester
Evasive Threat
Fast, evasive attacker that targets the player directly.

AI Pen Testers are highly evasive and move at high speed, actively dodging your bullets. Unlike other enemies, they target you directly rather than servers. They're dangerous because they force you to move and defend yourself while managing server threats. Use rapid fire powerups or hire a Pen Tester staff member to increase damage and take them down faster.

HP
2
Speed
3.5
Score
30
🧠
Intelligence Agency
Strategic Threat
Smart attacker that targets your highest-income server.

Intelligence Agencies use strategic pathfinding to locate and attack your most profitable servers. They're moderately fast and have higher HP than basic threats. Their intelligence makes them particularly dangerous to your economy - they'll specifically target servers generating the most revenue. Prioritize eliminating them to protect your income streams, or use backup servers to absorb their attacks.

HP
4
Speed
2.0
Score
60
πŸ”₯
DDOS Attack
Income Disruptor
Freezes server income for 15 seconds (8s with Firewall Tech).

DDOS Attacks are large, slow-moving threats that freeze one server's income generation for 15 seconds when they hit. This is devastating to your economy - a frozen server generates zero revenue during the freeze period. The countdown timer is visible on the affected server. Hiring a Firewall Tech reduces the freeze duration to 8 seconds. These are high-priority targets - eliminate them before they reach your servers.

HP
5
Speed
1.0
Score
100
πŸ”’
Ransomware
Server Disabler
Permanently disables a server until ransom is paid.

Ransomware is one of the most dangerous threats. When it hits a server, that server becomes RANSOMED and stops generating income permanently until you pay the ransom fee (typically $500, higher on Hard difficulty). The ransom amount is displayed on the affected server. You can pay the ransom by clicking the server panel. Alternatively, use backup servers - if a server has a backup link, the backup absorbs the ransomware attack instead. Hiring an Incident Responder automatically pays ransoms at 50% cost.

HP
4
Speed
1.2
Score
80
πŸ’°
Fraudster
Economic Drain
Drains your balance directly while alive.

Fraudsters are economic threats that don't target servers directly - instead, they drain your balance continuously while alive. Every frame they exist, they steal money from your account. This makes them extremely dangerous to your economy, especially if multiple fraudsters are active simultaneously. They ignore servers and focus on draining your resources. Eliminate them as quickly as possible to stop the financial bleeding. They appear starting in Wave 6.

HP
2
Speed
2.0
Score
40
🎭
Social Engineer
Trust Destroyer
Reduces customer trust, decreasing all server income.

Social Engineers are small, fast threats that reduce your Customer Trust percentage when they hit servers or the player. Lower trust directly multiplies your income - at 50% trust, you only earn half revenue. This makes them economically devastating despite their low HP. Each hit reduces trust by 5% (2.5% with CISO staff). They appear starting in Wave 7. Hire a CISO to reduce their impact, and use PR Campaign upgrades to restore trust over time.

HP
1
Speed
2.8
Score
25
⛏️
Cryptominer
Resource Hijacker
Reduces server income by 20% while alive.

Cryptominers are stealth threats that hijack your server resources when they infect them. While alive, they reduce the affected server's income generation by 20%. Unlike ransomware, they don't disable the server - they just make it less profitable. Multiple cryptominers can stack their effects, severely reducing your revenue. They use stealth behavior to evade detection. Eliminate them quickly to restore full server profitability. They appear starting in Wave 8.

HP
3
Speed
1.8
Score
55

πŸ‘₯ SECURITY STAFF (5 Types)

Hire security professionals to enhance your defenses and boost your economy. Each staff member has a hire cost and ongoing salary.

πŸ”₯
Firewall Tech
Defense Specialist
Reduces DDOS freeze duration from 15s to 8s.

Firewall Technicians specialize in network defense. When you hire one, any DDOS attacks that freeze your servers will only freeze them for 8 seconds instead of 15 seconds. This significantly reduces the income loss from DDOS attacks. Hire cost is $200 with a $5/sec salary. Best hired early when DDOS attacks start appearing in Wave 4. The faster recovery time compounds over multiple DDOS hits throughout the game.

Hire Cost
$200
Salary/sec
$5
Ability
DDOS -7s
🚘
Incident Responder
Crisis Manager
Auto-pays ransomware at 50% cost after 5 seconds.

Incident Responders automatically handle ransomware attacks. When a server gets ransomed, they automatically pay the ransom at 50% of the normal cost after a 5-second delay. This is invaluable protection against ransomware threats. Hire cost is $300 with a $8/sec salary. While expensive, they save you money on ransoms and keep servers online longer. Essential for late-game survival when ransomware becomes frequent.

Hire Cost
$300
Salary/sec
$8
Ability
Ransom -50%
πŸ”
SOC Analyst
Detection Expert
Detects stealth enemies earlier, giving you more time to react.

SOC (Security Operations Center) Analysts specialize in threat detection. When hired, they detect stealth enemies (Trojan Horses, Ransomware, Cryptominers) earlier on the screen, giving you more reaction time. This is particularly valuable against Trojan Horses which are hard to hit due to their evasive behavior. Hire cost is $250 with a $6/sec salary. Useful starting in Wave 3 when stealth threats begin appearing.

Hire Cost
$250
Salary/sec
$6
Ability
Detect Stealth
πŸ€–
Pen Tester
Offensive Specialist
Increases your bullet damage by 50%.

Penetration Testers enhance your offensive capabilities. When hired, all your bullets deal 50% more damage, making it easier to eliminate threats quickly. This stacks with other damage multipliers (companion, difficulty). Hire cost is $280 with a $7/sec salary. Excellent for aggressive playstyles and helps you clear waves faster. Particularly effective against high-HP enemies like DDOS and Ransomware.

Hire Cost
$280
Salary/sec
$7
Ability
Dmg +50%
πŸ‘¨
CISO
Chief Information Security Officer
Reduces customer trust damage from fraud and social engineering.

The Chief Information Security Officer is your top-level security executive. When hired, they reduce the trust damage from Social Engineers and Fraudsters by 50%. Since customer trust directly multiplies your income, protecting it is crucial. Hire cost is $400 with a $12/sec salary - the most expensive staff member. Essential for late-game when Social Engineers appear in Wave 7 and trust becomes a critical resource.

Hire Cost
$400
Salary/sec
$12
Ability
Trust Protect
πŸ’‘ Staff Strategy Tip: Staff members have ongoing salary costs that drain your balance every second. Hire strategically based on the threats you're facing. Early game: focus on Firewall Tech. Mid-game: add Incident Responder. Late-game: add CISO for trust protection. You can fire staff anytime to stop their salary drain.

⚑ POWERUPS (24 Types - 20 Weapons + 4 Utility)

Powerups drop randomly from defeated enemies. Weapon powerups last 10 seconds of active shooting. Collect them to gain temporary bonuses and switch weapons on the fly. Click to toggle firing on/off and switch between weapons.

πŸ’–
Heal
Economic Boost
Instantly adds $100 to your balance.

The Heal powerup provides immediate financial relief. When collected, it adds $100 to your balance. This is particularly valuable when you're low on funds and need to hire staff or pay ransoms. Spawn rate: 30% of defeated enemies. Most common powerup. Use the extra funds strategically - either to hire staff members or to pay off ransomed servers.

Effect
+$100
Duration
Instant
Spawn Rate
30%
⚑
Rapid Fire
Weapon Enhancement
Increases fire rate and shoots 3 bullets per shot for 5 seconds.

Rapid Fire dramatically increases your offensive capability. When activated, your fire rate increases from 8 frames between shots to 3 frames, and each shot fires 3 bullets instead of 1. This lasts for 5 seconds (300 frames). Excellent for clearing waves quickly or dealing with multiple threats. Spawn rate: 25%. Stack multiple Rapid Fire powerups for extended duration.

Fire Rate
3x
Duration
5 sec
Spawn Rate
25%
πŸ›‘οΈ
Shield
Defensive Boost
Creates a protective shield around you for 6.5 seconds.

The Shield powerup provides temporary protection. When activated, a glowing shield appears around your player character for 6.5 seconds (400 frames). While active, you're visually protected (though this is primarily visual - focus on dodging). The shield has a pulsing animation. Spawn rate: 15%. Useful when you're surrounded by threats and need breathing room.

Effect
Visual Shield
Duration
6.5 sec
Spawn Rate
15%
πŸ‘¨β€πŸ’»
Companion
Ally Summon
Summons a White Hat Hacker ally that shoots nearby enemies for 8 seconds.

The Companion powerup summons a White Hat Hacker ally that orbits your player and shoots at nearby enemies. The ally increases your effective damage output and helps clear threats. Lasts 8 seconds (500 frames). The companion's bullets also deal 1.5x damage. Spawn rate: 15%. Excellent for dealing with multiple threats simultaneously. The ally appears as a πŸ‘¨β€πŸ’» emoji near your position.

Effect
+1 Ally
Duration
8 sec
Spawn Rate
15%
πŸ’£
Nuke
Instant Clear
Instantly destroys all enemies on screen and awards their points.

The Nuke powerup is the most powerful. When collected, it instantly destroys every enemy currently on the screen and awards you their full point values. This is a game-changer when you're overwhelmed by multiple threats. Spawn rate: 10% (rarest common powerup). Use it strategically - save it for waves with many high-value enemies. The nuke effect creates particle explosions for all destroyed enemies.

Effect
Clear All
Duration
Instant
Spawn Rate
10%
πŸ”«
Multi Shot
Weapon Enhancement
Extended rapid fire with 3 bullets per shot for 10 seconds.

Multi Shot is an extended version of Rapid Fire. It provides the same 3x fire rate and 3-bullet spread, but lasts twice as long (10 seconds / 600 frames). This gives you sustained offensive power for clearing entire waves. Spawn rate: 5% (rarest powerup). Extremely valuable when you get it. Stack multiple Multi Shot powerups for even longer duration of enhanced firepower.

Fire Rate
3x
Duration
10 sec
Spawn Rate
5%
πŸ”΅
Standard
Default Weapon
Single bullet, balanced fire rate. Your starting weapon.

The Standard weapon is your default gun. Fires 1 bullet per shot at a balanced fire rate. Reliable and consistent. Use as a baseline when no other weapons are active.

Fire Rate
8
Bullets
1
Damage
1.0
πŸ”Ά
Spreadshot
Spread Weapon
5 bullets in a wide spread pattern. Great for groups.

Fires 5 bullets in a wide spread pattern. Lower damage per bullet but covers more area. Excellent for clearing groups of enemies. Slightly slower fire rate.

Fire Rate
10
Bullets
5
Damage
0.8
πŸ”΄
Laser
High Damage
Fast, high-damage single beam. Best for single targets.

Fires a fast, high-damage laser beam. Excellent for eliminating high-HP enemies quickly. Very fast projectile speed. Lower fire rate but devastating damage.

Fire Rate
4
Bullets
1
Damage
2.0
οΏ½
Flamethrower
Area Denial
8 bullets in wide spread. Extremely fast fire rate.

Fires 8 bullets in a wide spread at extremely fast rate. Creates a wall of fire. Lower damage per bullet but rapid-fire makes it effective. Great for sustained fire.

Fire Rate
2
Bullets
8
Damage
0.6
🎯
Sniper
Precision Weapon
Single shot, very high damage. Slow fire rate.

Precision sniper rifle. Fires slowly but with extreme damage and very fast projectile speed. Perfect for eliminating high-priority targets. Requires patience between shots.

Fire Rate
20
Bullets
1
Damage
3.0
πŸ’£
Grenade Launcher
Explosive
Single large projectile. High damage, slow fire.

Launches large grenades with high damage. Slow fire rate but each shot packs a punch. Large projectile size makes it easier to hit. Great for bosses.

Fire Rate
15
Bullets
1
Damage
2.5
πŸ”«
Machine Gun
Rapid Fire
2 bullets per shot, very fast fire rate.

Classic machine gun. Fires 2 bullets per shot at very fast rate. Balanced damage and fire rate. Excellent all-purpose weapon for sustained combat.

Fire Rate
2
Bullets
2
Damage
1.2
❄️
Ice Beam
Frost Weapon
3 bullets, moderate damage. Cyan projectiles.

Freezing ice beam. Fires 3 bullets with moderate damage. Good balance of spread and damage. Visually distinctive cyan color.

Fire Rate
6
Bullets
3
Damage
1.5
⚑
Plasma Cannon
Energy Weapon
2 bullets, high damage. Purple energy blasts.

Plasma energy weapon. Fires 2 high-damage bullets. Good balance of fire rate and damage. Purple energy projectiles.

Fire Rate
5
Bullets
2
Damage
1.8
πŸ’«
Railgun
Piercing Weapon
Single shot, very high damage. Fast projectile.

Advanced railgun technology. Single shot with very high damage and fast projectile speed. Excellent for eliminating tough enemies.

Fire Rate
12
Bullets
1
Damage
2.8
πŸ”±
Shotgun
Close Range
7 bullets in wide spread. Moderate damage per bullet.

Classic shotgun. Fires 7 bullets in a wide spread. Moderate damage per bullet but devastating in groups. Good for close-range combat.

Fire Rate
12
Bullets
7
Damage
1.3
πŸ’₯
Burst Fire
Tactical Weapon
3 bullets per shot, fast fire rate.

Tactical burst fire weapon. Fires 3 bullets per shot with fast fire rate. Good balance of spread and rapid fire capability.

Fire Rate
3
Bullets
3
Damage
1.4
βš™οΈ
Mini Gun
Ultra Rapid
4 bullets, extremely fast fire rate.

Miniature rapid-fire gun. Fires 4 bullets at extremely fast rate. Lowest damage per bullet but sustained fire is devastating.

Fire Rate
1
Bullets
4
Damage
0.9
✨
Photon Blaster
Light Weapon
2 bullets, high damage. Fast projectiles.

Advanced photon technology. Fires 2 high-damage bullets with fast projectile speed. Excellent balance of fire rate and damage.

Fire Rate
7
Bullets
2
Damage
1.6
πŸŒ€
Vortex Cannon
Spiral Weapon
6 bullets in spiral pattern. Unique spread.

Vortex energy weapon. Fires 6 bullets in a spiral pattern. Unique spread pattern covers wide area. Moderate damage per bullet.

Fire Rate
8
Bullets
6
Damage
1.1
πŸŒ‹
Inferno
Fire Storm
10 bullets in wide spread. Extreme fire rate.

Inferno fire weapon. Fires 10 bullets in wide spread at extreme fire rate. Creates a wall of fire. Lowest damage per bullet but overwhelming volume.

Fire Rate
3
Bullets
10
Damage
0.7
🧊
Frostbolt
Cryo Weapon
2 bullets, high damage. Freezing projectiles.

Cryogenic frostbolt weapon. Fires 2 high-damage freezing projectiles. Good fire rate and damage balance.

Fire Rate
9
Bullets
2
Damage
1.7
⚑
Thunderstrike
Lightning Weapon
3 bullets, moderate damage. Lightning projectiles.

Lightning-based weapon. Fires 3 lightning bolts with moderate damage. Good spread pattern for group targets.

Fire Rate
11
Bullets
3
Damage
1.5
πŸŒ‘
Void Beam
Dark Matter
Single shot, very high damage. Dark projectile.

Void dark matter weapon. Fires single dark matter projectile with very high damage and fast speed. Excellent for eliminating tough enemies.

Fire Rate
6
Bullets
1
Damage
2.2
⭐
Starlight
Celestial Weapon
4 bullets, moderate damage. Star projectiles.

Celestial starlight weapon. Fires 4 star projectiles with moderate damage. Good spread pattern and balanced fire rate.

Fire Rate
5
Bullets
4
Damage
1.3
πŸ’‘ Weapon Strategy Tip: Weapon powerups last 10 seconds of active shooting. Click to toggle firing on/off. Each weapon has unique characteristics - Laser and Sniper for high damage, Flamethrower and Inferno for area denial, Spreadshot and Shotgun for groups. Experiment to find your favorite! Weapons automatically revert to Standard after 10 seconds.

βš™οΈ GAME MECHANICS

πŸ’° Economic System

Starting Balance: $1000
Income Generation: Each ONLINE server generates money/sec based on customer count
Customer Trust: 0-100% multiplier on all income (at 50% trust, you earn half revenue)
Staff Salaries: Deducted every second from your balance
Bankruptcy: Game Over if balance stays negative for 10 seconds

πŸ–₯️ Server Management

3-Server Defense Line: Servers positioned at bottom of screen (20%, 50%, 80% width)
Server States: ONLINE (100% contribution), DEGRADED (under 30 HP, still online), OFFLINE (0 HP, no contribution)
Income Impact: 3 servers = 100% income, 2 servers = 70% income, 1 server = 40% income, 0 servers = 10% income
Server Health: Damaged by enemies reaching bottom of screen, heals via Emergency Repair ($300)
HP Bars: Visual indicators above each server showing health (green β†’ yellow β†’ red)

πŸ’» Shop Zone

Location: Bottom of screen (85-95% of canvas height)
Items: Weapon Upgrade ($500), Emergency Repair ($300), Damage Boost ($200)
Interaction: Fly down to 3 laptop emojis and click to purchase
Instant: Purchases apply immediately, deduct from balance

πŸ§‘β€πŸ’Ό Management Zone

Location: Bottom of screen (75-82% of canvas height)
Entry: Fly down to business people emojis (πŸ§‘β€πŸ’ΌπŸ‘¨β€πŸ’ΌπŸ‘©β€πŸ’Ό)
Pause: Game pauses automatically when you enter
Tabs: Combat Analytics, Business Analytics, Reviews, Staff Management
Exit: Click "Resume Game" or press ESC

🎯 Combat System

Bullet Damage: Base 1 HP per bullet
Difficulty Multiplier: Easy 1.3x, Hard 0.8x
Companion Bonus: +1.5x damage when active
Pen Tester Bonus: +1.5x damage when hired
Combo System: Consecutive kills multiply score (max 5x multiplier)

🌊 Wave System

Wave Duration: 600 frames base, increases by 50 frames per wave
Wave Bonus: Wave number Γ— 50 points when wave completes
Enemy Scaling: Speed increases by 10% per wave
Victory Condition: Survive 10 waves with at least 1 server ONLINE

πŸ“Š Difficulty Settings

Easy Mode: 0.7x enemy spawn rate, 1.3x player damage, lower ransom amounts
Hard Mode: 1.5x enemy spawn rate, 0.8x player damage, higher ransom amounts, more frequent ransomware

πŸ’― REPUTATION SYSTEM

Your company's reputation affects customer acquisition, pricing power, and overall business success. Manage it carefully!

How Reputation Works

Starting Reputation: 50%
Range: 0-100%
Income Multiplier: Reputation directly affects your earning potential

Reputation Damage by Enemy

Different enemies damage your reputation when they hit your servers:

Reputation Recovery

PR Officer (πŸ“’) - Regenerates reputation +2% per second
Security Trainer (🎭) - Regenerates customer trust +1% per second
Article Writer (✍️) - Reduces Social Engineer reputation damage by 50% (counters rumors)
Compliance Officer (βš–οΈ) - Reduces Fraudster reputation damage by 40% (prevents fraud)

πŸ’‘ Reputation Tip: Hire a PR Officer early if you're taking heavy reputation damage. The +2/sec regeneration adds up quickly and directly increases your income. At 100% reputation, you earn 50% more than at 50% reputation!

πŸ–₯️ COMPUTE SYSTEM

Track your infrastructure utilization as enemies consume compute resources. This is a secondary scoring metric.

What is Compute?

Compute represents the computational resources your servers use to defend against and process threats. Each enemy type consumes different amounts of compute when defeated:

Compute Usage by Enemy

Scoring

Your Max Compute Used is displayed on the game over and victory screens as a secondary score metric. Higher compute usage means you faced more/tougher threats and defended against them successfully.

πŸ’‘ Compute Tip: Compute is just a metric - it doesn't affect gameplay directly. Focus on eliminating threats quickly to keep your servers running smoothly. The compute score rewards aggressive play and wave progression!

πŸ‘₯ COMPLETE STAFF DIRECTORY (17 Types)

Hire specialized staff to enhance your defenses, boost income, and protect your reputation. Each staff member has unique abilities and salary costs.

Defensive Staff (Threat Mitigation)

πŸ”₯ Firewall Tech
Hire: $200 | Salary: $5/sec
Reduces DDOS freeze time from 15s to 8s
🚘 Incident Responder
Hire: $300 | Salary: $8/sec
Auto-pays ransomware at 50% cost
πŸ” SOC Analyst
Hire: $250 | Salary: $6/sec
Detects stealth enemies before they attack
πŸ‘¨ CISO
Hire: $400 | Salary: $12/sec
Reduces customer trust damage by 50%
βš–οΈ Compliance Officer
Hire: $300 | Salary: $8/sec
Reduces Fraudster reputation damage by 40%
πŸ’Ύ Backup Admin
Hire: $220 | Salary: $6/sec
Doubles recovery speed from ransomware

Economic & Reputation Staff

πŸ“’ PR Officer
Hire: $350 | Salary: $9/sec
Regenerates reputation +2% per second
✍️ Article Writer
Hire: $280 | Salary: $7/sec
Reduces Social Engineer reputation damage by 50%
🎭 Security Trainer
Hire: $260 | Salary: $6/sec
Regenerates customer trust +1% per second
πŸ—οΈ Solutions Architect
Hire: $450 | Salary: $14/sec
Increases income by 15%
πŸ‘₯ HR Manager
Hire: $240 | Salary: $6/sec
Increases team morale by 5%

Specialized & Support Staff

πŸ€– Pen Tester
Hire: $280 | Salary: $7/sec
Increases player damage by 50%
πŸ”— Network Engineer
Hire: $320 | Salary: $8/sec
Reduces Cryptominer income loss by 30%
πŸš€ DevOps Engineer
Hire: $380 | Salary: $10/sec
Increases server HP by 20
πŸ“Š Monitoring Specialist
Hire: $270 | Salary: $7/sec
Provides 5-second early warning on threats
πŸ’± Vendor Manager
Hire: $290 | Salary: $7/sec
Reduces all costs by 10%
πŸ“‹ Legal Counsel
Hire: $500 | Salary: $15/sec
Reduces ransomware costs by 70%

πŸ†• PRODUCT TEAM (7 NEW STAFF TYPES)

The Product Team focuses on revenue generation through customer acquisition and retention. These staff members directly boost your income by making your service more attractive to customers.

πŸ’» Programmer
Hire: $350 | Salary: $9/sec
New customers +15% | Code quality improves trust
🌊 Vibe Coder
Hire: $320 | Salary: $8/sec
Retention +10% | Morale +5% | Hype generation
βš™οΈ Engineer
Hire: $380 | Salary: $10/sec
New customers +15% | Server stability +10%
🐞 QA Lead
Hire: $300 | Salary: $8/sec
Bug chance -50% | Customer satisfaction +10%
🎨 UX Designer
Hire: $340 | Salary: $9/sec
New customers +20% | Interface improvements
πŸ“Š Product Manager
Hire: $400 | Salary: $11/sec
Revenue +15% | Customer focus specialist
πŸ‘‘ Tech Lead
Hire: $450 | Salary: $12/sec
All product team effects +25% | Force multiplier
πŸ’‘ Product Team Strategy: Product Team members are expensive but pay for themselves through increased revenue. A full product team (7 members + Tech Lead) can increase your new customer rate by over 100%! Best hired mid-to-late game when you have stable income. The Tech Lead is especially valuable as a "force multiplier" - hire them last for maximum effect!
πŸ’‘ Staff Hiring Tip: Prioritize staff based on current threats. Early game: focus on damage (Pen Tester). Mid game: add defensive staff (Firewall Tech, Incident Responder). Late game: add economic boosters (Solutions Architect, PR Officer, Product Team). Always check if you can afford the salary before hiring! Remember: firing staff costs severance unless you want to take a reputation hit.

⭐ CUSTOMER REVIEW SYSTEM

Your business receives customer reviews based on your performance. Reviews affect your reputation, which directly impacts your income. Manage your reputation carefully!

How Reviews Work

150 Total Reviews: The system maintains up to 150 reviews in a circular buffer (oldest removed when full)
Review Generation: New reviews appear every 30 seconds of gameplay, plus immediately after server breaches
Star Rating: 1-5 stars based on your current reputation percentage
Customer Personas: 30 unique customer types (Enterprise, SMB, Startup, Individual)
Review Categories: Security (40%), Pricing (30%), Support (20%), Reliability (10%)

Star Rating Formula

⭐ (1 Star)
Reputation < 30%
⭐⭐ (2 Stars)
Reputation 30-50%
⭐⭐⭐ (3 Stars)
Reputation 50-70%
⭐⭐⭐⭐ (4 Stars)
Reputation 70-85%
⭐⭐⭐⭐⭐ (5 Stars)
Reputation 85%+

Sample Reviews by Category

5-Star Security Review
⭐⭐⭐⭐⭐
"Best security service ever! Never had a single breach in 6 months!"
- TechCorp Industries
3-Star Pricing Review
⭐⭐⭐
"Decent protection but pricing could be more competitive."
- Dave's Diner
1-Star Security Review
⭐
"COMPLETE DISASTER! Lost ALL customer data to ransomware!"
- InnovateTech

Review Triggers

Regular Reviews: Generated every 30 seconds of active gameplay
Breach Reviews: Immediately after a server is hit by an enemy
Negative Reviews: Automatically 1-2 stars when server breaches occur
Good Reviews: 4-5 stars generated when reputation is high (85%+)
Reputation Impact: Each 5-star review gives +0.1 reputation

Viewing Reviews

Access your reviews through the Management Zone (fly down to the business people emojis). The Reviews tab shows:

β€’ Average Rating: Your overall star rating (1.0 - 5.0)
β€’ Recent Reviews: Last 3 reviews received
β€’ Rating Breakdown: Count of 5β˜…, 4β˜…, 3β˜…, 2β˜…, and 1β˜… reviews
β€’ Category Analysis: Which areas customers comment on most

⭐ Review Management Tip: Monitor your reviews closely! If you see many 1-2 star reviews, take action immediately: hire a PR Officer to regenerate reputation (+2% per second), or check if you need the Article Writer (counters Social Engineer reputation damage) or Compliance Officer (counters Fraudster damage). Remember: reputation directly affects income multiplier. At 100% reputation, you earn 50% more than at 50% reputation!

🧠 STRATEGY TIPS & TACTICS

Early Game (Waves 1-3)

β€’ Focus on eliminating Black Hat Hackers and AI Pen Testers
β€’ Accumulate balance before hiring staff
β€’ Don't hire staff yet - your initial income is sufficient
β€’ Collect Heal powerups to build up your balance
β€’ Avoid getting hit - focus on dodging

Mid Game (Waves 4-6)

β€’ Hire Firewall Tech ($200) when DDOS attacks appear (Wave 4)
β€’ Consider hiring Incident Responder ($300) when ransomware appears (Wave 5)
β€’ Fraudsters appear in Wave 6 - prioritize eliminating them
β€’ Buy a second server if you have $1500+ balance
β€’ Use Rapid Fire powerups to clear waves faster

Late Game (Waves 7-10)

β€’ Hire CISO ($400) when Social Engineers appear (Wave 7)
β€’ Hire Pen Tester ($280) for increased damage output
β€’ Use backup servers strategically - link them to absorb ransomware
β€’ Maintain customer trust above 70% - use PR Campaign upgrades
β€’ Save Nuke powerups for waves with multiple high-value enemies
β€’ Keep balance positive - bankruptcy is instant game over

Economic Strategies

Aggressive Economy: Buy servers early, hire multiple staff, maximize income generation
Defensive Economy: Hire staff to reduce threat damage, use backup servers, focus on survival
Balanced Approach: Buy 2-3 servers, hire 2-3 staff members, balance offense and defense
Bankruptcy Prevention: Always maintain positive balance - fire staff if necessary to avoid negative balance

Combat Tactics

β€’ Prioritize high-threat enemies: DDOS, Ransomware, Fraudsters
β€’ Use Rapid Fire powerups to burst down high-HP enemies
β€’ Keep moving - don't stay in one spot
β€’ Focus on eliminating threats before they reach servers
β€’ Use Nuke powerups when overwhelmed by multiple threats
β€’ Companion allies help clear waves - collect them when available

Staff Hiring Priority

1. Firewall Tech - Reduces DDOS damage (Wave 4+)
2. Incident Responder - Handles ransomware (Wave 5+)
3. CISO - Protects trust (Wave 7+)
4. Pen Tester - Increases damage (any time)
5. SOC Analyst - Detects stealth (optional, Wave 3+)
6. Product Team - Hire mid-game for revenue boost (Programmer, UX Designer, PM)
7. Tech Lead - Hire last for force multiplier effect

Shop & Management Zone Tips

β€’ Emergency Repair ($300): Buy when any server drops below 30 HP (yellow)
β€’ Weapon Upgrade ($500): Purchase early in Wave 1-2 for maximum value
β€’ Damage Boost ($200): Use before boss waves (5, 10, 15) or when overwhelmed
β€’ Management Zone: Enter between waves to assess staff needs and check reviews
β€’ Severance Ethics: Pay severance when possible to protect reputation; only skip if desperate

Reputation Management Strategy

Reputation is Critical: It directly multiplies your income. At 50% reputation, you earn 75% of your potential. At 100% reputation, you earn 100%.
Protect Reputation: Hire Article Writer to counter Social Engineers (8 damage each). Hire Compliance Officer to counter Fraudsters (7 damage each).
Recover Reputation: Hire PR Officer ($350, $9/sec) to regenerate +2% reputation per second. This pays for itself quickly through increased income.
Priority: If reputation drops below 30%, prioritize hiring PR Officer. The income boost will quickly recover your balance.

Compute Score Optimization

What is Compute? A secondary score metric tracking infrastructure utilization. Higher compute = tougher threats defeated.
Maximize Compute: Focus on defeating high-compute enemies (DDOS = 200, Cryptominer = 180, Ransomware = 150).
Wave Progression: Reaching Wave 10 with high compute usage shows excellent threat management.
Scoring: Compute doesn't affect gameplay - it's just a bragging right metric for how much you've defended against!

Advanced Staff Synergies

Defensive Stack: Firewall Tech + Incident Responder + CISO = Handles all major threats
Economic Stack: Solutions Architect + PR Officer + Vendor Manager = Maximize income and reduce costs
Reputation Stack: PR Officer + Article Writer + Compliance Officer = Protect against reputation damage
Hybrid Stack: Pen Tester + Firewall Tech + PR Officer = Offense + Defense + Economy balance

🎯 Pro Tip: The key to winning is balancing offense and defense. You need enough damage output to clear waves quickly, but also enough economic protection to survive the financial drain of staff salaries. Don't hire staff you can't afford - bankruptcy is instant game over. Monitor your balance constantly and be ready to fire staff if you're going negative. Remember: reputation directly affects income, so protecting it is as important as protecting your servers!