A 4D dark-fantasy golf rogue-like: putt lost souls across hyperdungeon rifts, collect Gold, buy upgrades, and breach the Light/Gloom branes through a 10-rift MoonRock campaign.
Every hole is a mission from the saga arc (LZ crash site โ elven groves โ dwarven vaults โ orc wastes โ relay โ catacombs โ tomb โ observatory โ gate โ Lucifer). Clear the hole's objectives โ slay its undead, recover its relics โ to advance. Gold and UUSD rewards buy hub upgrades on the LuckyStarShip between rifts.
The hub is run by President Angel Good (botanist-turned-president). Spend wisely: chrono-sand capacity buys you more rewinds, and codex entries from Fold Cartographer Vex teach you to read the W-slice before you commit to a line.
You never see four dimensions โ you see a 3D slice of a 4D world. Everything below is that idea in golfer words.
Your ball lives in 4D (x, y, z, w). The Q / E keys slide the world along W: one way is ana, the other is kata. A putt with a little W-curl leaves our slice and re-enters further along โ in 3D it looks like the ball folds through itself. Dream it as turning the page the green is printed on.
The playable world is a hyperplane section at position w (the engine calls it sliceT). Sliding w morphs the fairway: cube โ strange truncated shapes โ cube. Pressing B breaches between the Light brane and the Gloom brane when the rift allows it โ walls, hazards, and echoes differ per side, so breach to find the clean line.
When the Array breached the Citadel, MoonRock folded into parallel timelines. Your ghost echo replays your last line through the fold. If the echo eats a wall, change your aim, power, or W-shift โ don't repeat it.
Move with WASD / arrow keys. The five golf keys below are the whole game.
| Input | Action | Notes |
|---|---|---|
| Q / E | W-shift along the 4th axis (Ana / Kata) | Slides the 3D slice through W; folds XW / YW / ZW per hole lens |
| T | Rewind time | Spends chrono-sand; history is kept, the present branches โ one rewind per descent is the budget |
| B | Breach brane (Light / Gloom) | Swaps the active 3D slice where the rift permits |
| Space | Jump | Hops the caddie on the projected slice; useful for hazard lips |
| Click | Putt (hold to charge, release to strike) | Aim with the mouse; longer hold = more power |
Each mission is a hole with a stroke budget (par). Front nine is gentle, back nine is grim. 10-hole total par is 42.
| Hole | Mission | Par |
|---|---|---|
| 1 | LZ Crash Site Defense | 3 |
| 2 | Cleansing the Elven Groves | 4 |
| 3 | Deep In The Dwarven Vaults | 4 |
| 4 | Orc Nomad Outpost Siege | 5 |
| 5 | Signal in the Shallows | 4 |
| 6 | The Alchemical Catacombs | 3 |
| 7 | The Tomb of Clint Oldman | 4 |
| 8 | Orbital Strike Calibration | 5 |
| 9 | Gate of the NecroGenesis | 5 |
| 10 | Lucifer's Shadow | 5 |
Finish a hole at par and you held the fold. Under par on a par-5 siege hole means you routed every echo through one clean line โ bank the Gold (200 โ 5,000 across the campaign) and move on.
Time travel here is just a stroll along +W. Rewinds never destroy history โ they branch the present.
Fold Cartographer Vex's rule. Early holes (1โ3) are for learning the echo; save chrono-sand for par-5 grinds (holes 4, 8, 9, 10) where one bad fold costs a full stroke budget. Expand chrono-sand capacity at the hub before the back nine.
Each mission has a fold lens (XW, YW, ZW, or the full tesseract on hole 10). Work the Q / E shift first and watch the echo converge; only charge the putt (click-hold) once echo and body agree. This is the orbital-strike trick from Mission 8 and the only way to corner Hades in Mission 10.
President Good's catacombs lesson: the clean garden overlays the toxic one across the fold. Breach to the Gloom brane, note which hazards vanish, breach back, and aim the putt through the clean line. Costs no chrono-sand โ scout freely.
The saga arc: crash โ groves โ vaults โ wastes โ relay โ catacombs โ tomb โ observatory โ gate โ Lucifer. Missions unlock in order.
Hold the fold to see which landing the zeds crawl from โ Dropship 420 lands twice, once burning. Reward: 200 Gold / 500 UUSD.
Elder Mirathiel's seer-echo stands beside the fallen seers โ cut the anchors in both planes. Reward: 350 Gold / 800 UUSD.
Dig the echo vein first โ sparkite glows where the Golem Hammer fell in every fork. Reward: 500 Gold / 1,200 UUSD.
Stand with both Groknaks โ Warchief Groknak holds the gate in two forks at once. Reward: 700 Gold / 1,600 UUSD.
Align the echo dish โ Relay 09's clean signal shines beside its jammed twin. Reward: 900 Gold / 2,000 UUSD.
President Good's unpoisoned garden overlays the toxic one โ purge what differs. Reward: 1,200 Gold / 2,500 UUSD.
Fold gently โ grant both Clints the same final rest. Reward: 1,600 Gold / 3,200 UUSD (plus Clint's ancient service sidearm).
Paint the overlap with the targeting laser โ the kinetic strike hits every fork. Reward: 2,200 Gold / 4,000 UUSD.
Three boss phases (Array Awakens โ Shield of the Dead โ Titan's Wrath). Breach once, breach everywhere. Reward: 3,000 Gold / 5,500 UUSD.
Full tesseract fold: three phases (Overlord Scoffs โ Necros Intervenes โ Death Wears a Crown). Rotate every plane โ his ETERNAL echo has nowhere left to hide. Reward: 5,000 Gold / 10,000 UUSD. MoonRock is saved.
One boss per hole. Early bosses teach the fold; late bosses test it across three phases with adds.
Commands the 15 initial undead. Straightforward: clear adds first, then sink the leader at par 3.
Thin the 20 corruptors before committing โ the Necromancer re-anchors while adds stand.
Recover the 5 Sparkite crystals to cut his fuel, then fold ZW and strike the vein-depth echo.
Par-5 grind: clear waves with Groknak, keep chrono-sand for the Berserker's enrage overlap.
Skull swarms guard the coils โ breach the signal-echo plane to blind the Array, then putt the dish alignment.
Par 3: breach to the clean-garden brane, purge elites fast, sink the Golem before mist stacks.
Clear guardians first โ Clint wakes and sleeps at once in the XW fold, and adds punish a rushed putt.
Rotate YW until echo overlaps body, paint with the laser, let the kinetic strike do the grim arithmetic.
Survive 3 gauntlet waves first. Phase transitions are conduit windows โ strike adds, then the Titan, never the reverse.
Overload 3 conduits during phase transitions. Full tesseract fold โ end him in every fork at once or he echoes back.
Fold wisdom from Vex, Sable, and the Ossuary Twins.
Shift Q / E first, watch the echo, then charge the putt. The dungeon punishes the careless and rewards the patient.
Breach (B) is free; rewinds (T) are not. Map the hole on both slices, then commit the stroke budget.
Every boss from hole 2 onward is screened by adds (up to 40 guardians + phased spawns on holes 9โ10). Clear screens, overload conduits on transitions, and never follow the whispering cracks โ count your strokes.