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โ›ณ GOAL

A 4D dark-fantasy golf rogue-like: putt lost souls across hyperdungeon rifts, collect Gold, buy upgrades, and breach the Light/Gloom branes through a 10-rift MoonRock campaign.

โ›ณ
Putt the Dead to Rest
Core Loop
Choose your race and class, putt lost souls through procedurally generated 4D hyperdungeon rifts, sink each hole at or under par.

Every hole is a mission from the saga arc (LZ crash site โ†’ elven groves โ†’ dwarven vaults โ†’ orc wastes โ†’ relay โ†’ catacombs โ†’ tomb โ†’ observatory โ†’ gate โ†’ Lucifer). Clear the hole's objectives โ€” slay its undead, recover its relics โ€” to advance. Gold and UUSD rewards buy hub upgrades on the LuckyStarShip between rifts.

๐Ÿš€
The LuckyStarShip Hub
Between Holes
Return to President Angel Good's botany-deck hub to expand chrono-sand capacity, exchange gold, and decode the codex.

The hub is run by President Angel Good (botanist-turned-president). Spend wisely: chrono-sand capacity buys you more rewinds, and codex entries from Fold Cartographer Vex teach you to read the W-slice before you commit to a line.

๐ŸŒ€ 4D CONCEPTS IN PLAIN WORDS

You never see four dimensions โ€” you see a 3D slice of a 4D world. Everything below is that idea in golfer words.

โ†”๏ธ
Ana & Kata
The 4th Direction (W)
Ana and kata are the two ends of the fourth direction โ€” like left/right, but sideways from all of 3D at once.

Your ball lives in 4D (x, y, z, w). The Q / E keys slide the world along W: one way is ana, the other is kata. A putt with a little W-curl leaves our slice and re-enters further along โ€” in 3D it looks like the ball folds through itself. Dream it as turning the page the green is printed on.

๐Ÿฅž
Branes (Slices)
Light / Gloom
A brane is one 3D slice of the 4D green โ€” the page you are currently playing on. Light and Gloom are two such pages.

The playable world is a hyperplane section at position w (the engine calls it sliceT). Sliding w morphs the fairway: cube โ†’ strange truncated shapes โ†’ cube. Pressing B breaches between the Light brane and the Gloom brane when the rift allows it โ€” walls, hazards, and echoes differ per side, so breach to find the clean line.

๐Ÿ‘ป
Ghost Echoes
Your Parallel Self
Your echo shows what your parallel self just did โ€” read it before you move.

When the Array breached the Citadel, MoonRock folded into parallel timelines. Your ghost echo replays your last line through the fold. If the echo eats a wall, change your aim, power, or W-shift โ€” don't repeat it.

๐ŸŽฎ CONTROLS

Move with WASD / arrow keys. The five golf keys below are the whole game.

InputActionNotes
Q / EW-shift along the 4th axis (Ana / Kata)Slides the 3D slice through W; folds XW / YW / ZW per hole lens
TRewind timeSpends chrono-sand; history is kept, the present branches โ€” one rewind per descent is the budget
BBreach brane (Light / Gloom)Swaps the active 3D slice where the rift permits
SpaceJumpHops the caddie on the projected slice; useful for hazard lips
ClickPutt (hold to charge, release to strike)Aim with the mouse; longer hold = more power

๐Ÿ† GOLF SCORING (PAR)

Each mission is a hole with a stroke budget (par). Front nine is gentle, back nine is grim. 10-hole total par is 42.

HoleMissionPar
1LZ Crash Site Defense3
2Cleansing the Elven Groves4
3Deep In The Dwarven Vaults4
4Orc Nomad Outpost Siege5
5Signal in the Shallows4
6The Alchemical Catacombs3
7The Tomb of Clint Oldman4
8Orbital Strike Calibration5
9Gate of the NecroGenesis5
10Lucifer's Shadow5

Finish a hole at par and you held the fold. Under par on a par-5 siege hole means you routed every echo through one clean line โ€” bank the Gold (200 โ†’ 5,000 across the campaign) and move on.

โณ TIMEFOLD STRATEGY

Time travel here is just a stroll along +W. Rewinds never destroy history โ€” they branch the present.

โช
Spend Rewinds Late
Golden Rule
One rewind per descent โ€” spend it late, when the fold turns against you, not on the first stumble.

Fold Cartographer Vex's rule. Early holes (1โ€“3) are for learning the echo; save chrono-sand for par-5 grinds (holes 4, 8, 9, 10) where one bad fold costs a full stroke budget. Expand chrono-sand capacity at the hub before the back nine.

๐ŸŽฏ
Paint the Overlap
Fold-Then-Strike
Rotate the fold until the boss's echo overlaps its body โ€” then strike the overlap to hit every fork at once.

Each mission has a fold lens (XW, YW, ZW, or the full tesseract on hole 10). Work the Q / E shift first and watch the echo converge; only charge the putt (click-hold) once echo and body agree. This is the orbital-strike trick from Mission 8 and the only way to corner Hades in Mission 10.

๐ŸŒ‰
Breach to Purge
Brane Scouting
When a green looks poisoned, breach (B) and compare โ€” purge what differs.

President Good's catacombs lesson: the clean garden overlays the toxic one across the fold. Breach to the Gloom brane, note which hazards vanish, breach back, and aim the putt through the clean line. Costs no chrono-sand โ€” scout freely.

๐Ÿ—บ๏ธ 10 MISSIONS

The saga arc: crash โ†’ groves โ†’ vaults โ†’ wastes โ†’ relay โ†’ catacombs โ†’ tomb โ†’ observatory โ†’ gate โ†’ Lucifer. Missions unlock in order.

๐Ÿ’ฅ
Mission 1: LZ Crash Site Defense
Hole 1 ยท Par 3 ยท Colony LZ Sector Alpha
Eliminate all 15 initial undead at the crash site. Fold lens: XW.

Hold the fold to see which landing the zeds crawl from โ€” Dropship 420 lands twice, once burning. Reward: 200 Gold / 500 UUSD.

๐ŸŒณ
Mission 2: Cleansing the Elven Groves
Hole 2 ยท Par 4 ยท Bioluminescent Forest Vaults
Defeat the Corrupted Elven Necromancer + slay 20 grove corruptors. Fold lens: YW.

Elder Mirathiel's seer-echo stands beside the fallen seers โ€” cut the anchors in both planes. Reward: 350 Gold / 800 UUSD.

โ›๏ธ
Mission 3: Deep In The Dwarven Vaults
Hole 3 ยท Par 4 ยท Central Highlands Deep Mines
Recover 5 Sparkite Power Crystals + defeat the Armored High Thane Zed. Fold lens: ZW.

Dig the echo vein first โ€” sparkite glows where the Golem Hammer fell in every fork. Reward: 500 Gold / 1,200 UUSD.

๐Ÿ‘น
Mission 4: Orc Nomad Outpost Siege
Hole 4 ยท Par 5 ยท Crimson Sand Redoubts
Defeat 30 Orc and Goblin Zeds + slay the Huge Orc Zed Berserker. Fold lens: XW.

Stand with both Groknaks โ€” Warchief Groknak holds the gate in two forks at once. Reward: 700 Gold / 1,600 UUSD.

๐Ÿ“ก
Mission 5: Signal in the Shallows
Hole 5 ยท Par 4 ยท Sub-surface Comms Relay 09
Destroy 15 Flying Skulls + clear all 25 hostiles in the relay chamber. Fold lens: YW.

Align the echo dish โ€” Relay 09's clean signal shines beside its jammed twin. Reward: 900 Gold / 2,000 UUSD.

๐Ÿงช
Mission 6: The Alchemical Catacombs
Hole 6 ยท Par 3 ยท Botany Core Sub-levels
Destroy the Toxic Chem-Golem + slay 8 Elite Armored Zeds. Fold lens: ZW.

President Good's unpoisoned garden overlays the toxic one โ€” purge what differs. Reward: 1,200 Gold / 2,500 UUSD.

โšฐ๏ธ
Mission 7: The Tomb of Clint Oldman
Hole 7 ยท Par 4 ยท Colonial Crypt of Honor
Defeat Reanimated Patriarch Clint + clear all 30 tomb guardians. Fold lens: XW.

Fold gently โ€” grant both Clints the same final rest. Reward: 1,600 Gold / 3,200 UUSD (plus Clint's ancient service sidearm).

๐Ÿ›ฐ๏ธ
Mission 8: Orbital Strike Calibration
Hole 8 ยท Par 5 ยท Highland Peak Observatory
Slay the Bone Goliath Warlord + defeat 35 horde assault units. Fold lens: YW.

Paint the overlap with the targeting laser โ€” the kinetic strike hits every fork. Reward: 2,200 Gold / 4,000 UUSD.

๐Ÿฐ
Mission 9: Gate of the NecroGenesis
Hole 9 ยท Par 5 ยท The Citadel Perimeter
Survive 3 citadel gauntlet waves, then destroy the Necro-Array Titan + 40 elite guardians.

Three boss phases (Array Awakens โ†’ Shield of the Dead โ†’ Titan's Wrath). Breach once, breach everywhere. Reward: 3,000 Gold / 5,500 UUSD.

๐Ÿ‘‘
Mission 10: Lucifer's Shadow
Hole 10 ยท Par 5 ยท Sanctum Core
Overload 3 array conduits, then defeat Dr. Lucifer Hades & deactivate the Array.

Full tesseract fold: three phases (Overlord Scoffs โ†’ Necros Intervenes โ†’ Death Wears a Crown). Rotate every plane โ€” his ETERNAL echo has nowhere left to hide. Reward: 5,000 Gold / 10,000 UUSD. MoonRock is saved.

๐Ÿ‘‘ BOSSES

One boss per hole. Early bosses teach the fold; late bosses test it across three phases with adds.

๐ŸงŸ
Goblin Zed Leader
Hole 1 Boss
Crash-site pack alpha. No phases โ€” learn to fold and putt.

Commands the 15 initial undead. Straightforward: clear adds first, then sink the leader at par 3.

๐Ÿง
Elven Necromancer
Hole 2 Boss
Anchor-keeper of the bleeding Mother Tree, shielded by 20 corruptors.

Thin the 20 corruptors before committing โ€” the Necromancer re-anchors while adds stand.

๐Ÿ›ก๏ธ
Dwarven Zed High Thane
Hole 3 Boss
Armored vault-lord. Crystals first, crown second.

Recover the 5 Sparkite crystals to cut his fuel, then fold ZW and strike the vein-depth echo.

๐Ÿ’ข
Huge Orc Zed Berserker
Hole 4 Boss
Siege-breaker behind 30 zeds. Save your rewind for him.

Par-5 grind: clear waves with Groknak, keep chrono-sand for the Berserker's enrage overlap.

๐Ÿ›ธ
Corrupted Drone Array
Hole 5 Boss
Hades' jamming choir, screened by 15 flying skulls.

Skull swarms guard the coils โ€” breach the signal-echo plane to blind the Array, then putt the dish alignment.

โ˜ ๏ธ
Toxic Chem-Golem
Hole 6 Boss
Vat-mist brute with 8 elite guards. Short hole, sharp teeth.

Par 3: breach to the clean-garden brane, purge elites fast, sink the Golem before mist stacks.

๐Ÿชฆ
Reanimated Patriarch Clint
Hole 7 Boss
Paradox boss behind 30 tomb guardians. Rest him in every fork.

Clear guardians first โ€” Clint wakes and sleeps at once in the XW fold, and adds punish a rushed putt.

๐Ÿฆด
Bone Goliath Warlord
Hole 8 Boss
Targeting-plane terror with 35 horde units. Paint, then call the sky.

Rotate YW until echo overlaps body, paint with the laser, let the kinetic strike do the grim arithmetic.

๐Ÿ›๏ธ
Necro-Array Titan
Hole 9 Boss ยท 3 Phases
Array Awakens โ†’ Shield of the Dead โ†’ Titan's Wrath, with 2 / 3 / 4 adds per phase.

Survive 3 gauntlet waves first. Phase transitions are conduit windows โ€” strike adds, then the Titan, never the reverse.

๐Ÿ‘‘
Dr. Lucifer Hades
Hole 10 Final Boss ยท 3 Phases
Consciousness Overlord: Scoffs โ†’ Necros Intervenes โ†’ Death Wears a Crown, with 2 / 4 / 5 adds.

Overload 3 conduits during phase transitions. Full tesseract fold โ€” end him in every fork at once or he echoes back.

๐Ÿ’ก TIPS

Fold wisdom from Vex, Sable, and the Ossuary Twins.

๐ŸŒ€
Read Before You Move
Vex's Law
The W-slice drifts โ€” your ghost echo shows where the fold goes if you commit.

Shift Q / E first, watch the echo, then charge the putt. The dungeon punishes the careless and rewards the patient.

๐Ÿ—บ๏ธ
Mark Your Exits
Sable's Rule
The fold doubles every dead end โ€” scout both branes before spending sand.

Breach (B) is free; rewinds (T) are not. Map the hole on both slices, then commit the stroke budget.

๐Ÿ’€
Adds First, Boss Last
Twins' Warning
Everyone the dungeon takes ends up in the walls โ€” thin the pile before the putt that matters.

Every boss from hole 2 onward is screened by adds (up to 40 guardians + phased spawns on holes 9โ€“10). Clear screens, overload conduits on transitions, and never follow the whispering cracks โ€” count your strokes.